Dev Blog 03 - Nature System
Nature System
This week we will talk about the dynamic systems in Hundred Days.
Fundamentally there are 3 main system that the player can not control.
Seasons
The games is turn based, every year has 20 turns with 5 turns per season.
Weather
Weather has a HUGE impact on the gameplay, you must adjust your strategy to compensate the weather and temperature. There are different weather conditions:
- Sunny
- Overcast
- Rain
- Snow
- Fog
This 5 condition occurs naturally through the seasons every year, but there are also some contingencies like:
- Storm
- Hail Storm
- Frostbite
- Heat waves
Temperature
The temperature is really important to help the ripe the grapes and to give them the right amount of flavor ( if your wine need it).
You can track the Season, weathercast and temperature in your handy calendar:
Get Hundred Days - Winemaking Simulator
Hundred Days - Winemaking Simulator
Winemaking could be your best adventure. Make the best wine and take your winery to the top.
Status | Released |
Author | brokenarmsgames |
Genre | Simulation |
Tags | agriculture, Atmospheric, Economy, Isometric, Management, Narrative, nature, Relaxing, Tycoon, wine |
Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Korean, Russian, Chinese (Simplified), Chinese (Traditional) |
More posts
- Dev Blog 04 - Audio updateDec 14, 2020
- Hundred Days - Localization ProjectMay 27, 2020
- Hundred Days Winemaking Simulator - "Game Festival" DemoMar 26, 2020
- Dev Blog 02 - BuildingsJan 20, 2020
- Dev Blog 01 - Gameplay basicsJan 10, 2020
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